How make tileable texture for our 3dmodels.

When we are using textures to render our 3d models, sometimes we see texture duplicates in some elements. These are called non tileable texture. Here is a trick to make tileable textures for our 3dmodels.
This duplicate textures often happens when we use picture of a texture taken from us. The best solution is to take pictures with cloudy sky. Thus light evenly spread solves the origin of the problem.
But what if we have a texture and the brightness is not uniform? Inevitably give signs of duplication .. how to solve the problem and make tileable texture?
We should use a photoshop filter called High Pass Filter! Follow the workflow shown below to understand how to arrange the levels on photoshop:

So, here the 3 steps to balance luminosity:
- Duplicate the layer
- Apply it Filters> Other > High Pass Filter (choose the right vaule in order to preserve details)
- Assign it ”Luminosity“
Here a little test: before (test1: NO tileable texture) and after (test2: tileable texture) the “treatment”:

I hope this simple tutorial can help you to balace luminosity in your textures! and have very realistic tileables textures.










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